Volumetric Fog: Adjusts the quality of volumetric fog, including things like light shafts. Even at 4k ultra, Far Cry 5 only uses about 4GB of VRAM. Performance improves by just one percent going from high to low. Terrain: Sets the size (quality) of the textures used for the terrain, with a negligible impact on performance. Dropping this to low does improve performance by nine percent, though, so if you're looking for good ways to boost framerates without impacting visuals, this is a good one. Water: This is supposed to affect the quality of the water, but the environment setting has a far greater impact. You can boost performance by 13 percent by using the low setting, but water in particular looks much worse. However, looking at the screenshots, this appears to adjust reflections and ambient occlusion, making it the single most demanding setting you can adjust. Again, the impact on performance and visuals is relatively small, with a four percent increase using the low setting.Įnvironment: This adjusts the graphical details of the environment, which is a very nebulous description. Geometry and Vegetation: Adjusts the complexity of world geometry and vegetation, including increased LOD (level of detail) and more branches in trees at higher settings. Even at low, you still get decent looking shadows, which explains the relatively small six percent increase in performance. Shadows: This mostly affects the quality of soft shadows, and the distance for the detailed shadows. Most modern GPUs easily handle anisotropic filtering at maximum quality with little impact to performance, with a two percent increase in performance by dropping to minimum. Texture Filtering: Adjusts the quality of texture filters. Here they are in order, with the gallery showing the various settings using the ultra preset as the base, and setting each item to minimum. Most of the individual settings cause a substantially smaller change in performance. Using the presets with a GTX 1080 at 1440p, here's a quick look at performance (with percentage increase relative to the ultra preset):Įven without CPU bottlenecks coming into play (thanks to the tested GPU, CPU, and resolution), that's less than a 50 percent improvement in framerates. There are four graphics presets (plus 'custom'), ranging from low to ultra. The first submenu is for core elements like resolution, V-sync, buffering, and framerate cap, while FoV is under the fourth submenu. Thanks, MSI!Īll the options for tweaking your graphics settings appear in the Video options menu, with most of them under the second submenu. Full details of our test equipment and methodology are detailed in our Performance Analysis 101 article. There's potential for more to happen in the future, but right now it's mostly just multiplayer maps.Īs our partner for these detailed performance analyses, MSI provided the hardware we needed to test Far Cry 5 on a bunch of different AMD and Nvidia GPUs, CPUs, and laptops-see below for the full details. Your desktop resolution/AR also affect the range of FoV.įinally, mod support isn't complete, but the Far Cry Arcade does provide full map editing features. Restart the game, change your desktop resolution, and you're fine-and that even includes things like 32:9 doublewide support. So if you're running at 2560x1440 in Windows, and change Far Cry 5 to 2560x1080, the result is the same view you had before only crunched to a 21:9 aspect ratio. That's why it gets a yellow.Īspect ratio support mostly works, with the caveat that right now your AR is based off your desktop resolution (which feels like a bug that will get fixed in a patch). The graphics settings consist of nine adjustable items (plus things like resolution, V-sync, and FoV), but going from max to min on all the settings doesn't dramatically improve performance. Far Cry 5 mostly hits all the important areas, though the graphics settings, aspect ratio support, and mod options could be better.
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